B wouldn't animate the entire thing and rig all those bones if it were simple oversight. Thanks, would look out for it in the next patch. Not really an oversight as much as it's a gameplay decision specifically to test the gameplay vs realism part to the limits I guess. Also, the need to reload in the middle of a magazine just wasn't seen as necessary for a handgun at the time. Its a design oversight, but keep in mind, it was one of the first automatic pistols, and at the time there wasn't a set "guideline" as to what features should be in an automatic pistol. Theoretically, you could use an empty stripper clip to hold the bolt back, but generally speaking, you just didn't reload the C96 until it was empty. So, to reload a partially empty C96, you'd either have to manually cycle the bolt repeatedly to empty it, then insert a stripper clip/individual rounds, or insert individual rounds with one hand while bracing the bolt open with the other? Pyr0m4n14c ( talk) 17:09, 15 June 2017 (EDT) If you wanted to reload it before it was empty, you'd either have to hold the bolt open manually, or empty the mag first. The magazine follower functions as the bolt hold-open, and will only do so when the magazine is empty. There is no way to manually lock the bolt back on a C96. Out of curiosity, does the C96 have a manual bolt hold-open, and if so, where is it? Pyr0m4n14c ( talk) 16:14, 15 June 2017 (EDT) The only way rounds can enter or exit is via a single feed. The C96 would be unable to do that, as there are metal "lips" preventing the rounds in the double-stacked magazine from being ejected. Is that something possible? ::- OngYingGao ( talk) 00:47, 11 June 2017 (EDT) The next update for Day of Infamy will introduce a new partial reload animation for the Mauser C96, where the player pulls the bolt back and locks it, and any unspent cartridges fly out of the ejection port so the player can load a new stripper clip. OngYingGao ( talk) 01:48, (EDT) Ejecting rounds out of a C96 I have a feeling it may go against the rules honestly. BTK on the other hand is an independent project by community members with little developer involvement (despite some developers like RedRogueXIII volunteering. INS2's page had DOI in it, but DOI was a mod made by the devs themselves. OngYingGao ( talk) 09:54, 18 April 2017 (EDT) Born to Kill: VietnamÄoes this mod for a mod warrant a page by itself? (It's got a lot of postwar weaponry with some WWII favorites) - MJ79 ( talk) 20:26, (EDT) Huh, when I spoke to the devs it appears that the M3A1 was never in the game at all, rather it was but an M3 without a charging handle. It appears that the in game model of the Grease Gun is of the older M3 variant, while the third person model and the menu image for the gun are the newer M3A1 model, any thoughts on adding that to the page? ~ ADMICK Funkychinaman ( talk) 13:59, 27 March 2017 (EDT) M3/M3A1 Grease Gun Which release date is official one (to be featured on this page and all related weapon pages) - Early Access (June 26, 2016) or Release (March 23, 2017)? Terramax ( talk) 10:45, 27 March 2017 (EDT) M18 Smoke Grenade Discussion Release Date The default magazine allows the pistol to hold 7+1 rounds, but the extended allows for 15+1 rounds. It seems to be the same model from the base game as it features a ring hammer. The M1911 is available for use in the American team. 2.6 Clearing up issues with the C96 Carbine/M712 Schnellfeuer/M712 Carbine.
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